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People cheering at the Australian Yahtzee Championship Competition held at during the Battle Axe Open at Battle Axe Throwing
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Australian Yahtzee Championship

Mon 26/01/26 - Australian Yahtzee Competition - Prize Pool

Ended

Service Description

The Battle Axe favourite, Yahtzee just got more epic. Introducing the Australian Yahtzee Championship! Assemble a team, work together, and aim for those coveted Yahtzee combinations in a fun competition to wrap up the weekend. Ticket Price: $180 per team Registration: 9:00AM Start Time: 10:00AM Prize Pool: $660 (1st: $240, 2nd: $220, 3rd: $200) + Merch & Sponsors Prizes Bonus Prizes for Best Dressed Competition Rules: - Open tournament - IATF Premier ruleset Competition Format: - Three Game Guarantee, Double Elimination - Competitors will have a minimum of 3 matches The ‘Three Game Guarantee’ format for a Double Elimination competition ensures every player will have a minimum of 3 matches in the event by giving each player who loses their first two consecutive matches a third match with the chance to fight their way back up through the lower bracket all the way to the Finals. Yahtzee Rules: - Teams of four players throw together on individual targets to hit successive target locations. - Players must progressively attempt to hit a ‘1’, ‘3’, ‘5’, ‘0’, ‘Straight’ and lastly a ‘Clutch’ as a team. - Each player has three attempts to hit the current target location, before then moving onto the next target section as a team. - For a successful section a team receives points as listed below, with the team at the end of all sections on the highest total score winning. - For each individual failed throw, a team accumulates a -10 point deduction to their total score. - For a failed section, if any players did not hit the correct location within 3 throws, a team receives 0 points. - The ‘Straight’ is defined as one player hitting a ‘1’, another hitting a ‘3’, another hitting a ‘5’ and another hitting a ‘Clutch’. The team decides which player is assigned to what section before the attempt begins. Section scores are: - Each player hits a “1” – 100 points - Each player hits a “3” – 300 points - Each player hits a “5” – 500 points - Each player hits a “0” – 600 points - Team gets a “Straight” – 700 points - Each player hits a “Clutch” – 1000 points - Max possible score is: 3200 points. Special Rule: Only applicable during the final section, if all but 1 player has hit their Clutch within the 3 throws, the remaining player receives an extra 4th attempt. Tiebreakers: -Team sudden death Clutch off. Each player throws for a Clutch, the team with the most Clutches wins. -If tied on total Clutches, ‘Premier’ Clutches beat ‘Touch’ Clutches. - If still tied, repeat.


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